Sunday, February 22, 2009

Using Video Post to Assign Lightning to Materials - Part 3 of a Free 3DSMax Tutorial

In this lesson you learn how to use Video Post to assign special effects to materials with specific Material Effect Channel numbers.

  1. From the Rendering menu, choose Video Post.

  2. Choose the Add Scene Event icon.
  3. Choose OK to add this item to the Video Post queue. You are indicating that, when you render in Video Post, you want MAX to render the scene prior to applying special effects to the elements in the scene.

  4. Select Perspective in the Video Post queue.

  5. Select Add Image Filter Event icon at the top of the Video Post window.
  6. In the Label box, type Coil and Sphere Sparks.
  7. From the list of effects, choose Lens Effects Glow.

  8. Choose OK to exit this window.
  9. Use the techniques just demonstrated to apply a second Image Filter Event using Lens Effects Glow. Name the second effect Particle Sparks.

  10. Double-click Particle Sparks in the Video Post queue.
  11. Choose Setup. Note that if you choose Setup when you first create the event, you will find that you can't preview the scene prior to rendering.
  12. Remove the check from the Object ID check box.
  13. Select the Effects ID check box.
  14. Type 1 in the Effects ID box to specify that you want to apply the glow effect you are about to define to objects that use a material with this Material Effects Channel.

  15. Select the Preferences tab.
  16. Choose the Gradient radio button. This indicates that you want to use a gradient to control the glow color.
  17. Select the Inferno tab.
  18. Select the Red, Green and Blue check boxes.
  19. Drag the frame slider, located under the viewports in the scene, to frame 25/45.
  20. Select the Preview button.
  21. Select the VP Queue button. You will see sparks appear on the particles between the two spherical objects.

  22. Choose OK to exit this window. In the next lesson you will animate this effect.
  23. Double-Click the Coil and Sphere Sparks entry in the Video Post Queue.
  24. Select the Effects ID check box.
  25. Type 2 in the Effects ID box to specify that you want to apply the glow effect you are about to define to objects that use a material with this Material Effects Channel.
  26. Select the Preferences tab.
  27. Choose the Gradient radio button. This indicates that you want to use a gradient to control the glow color.
  28. Select the Inferno tab.
  29. Select the Fiery radio button.
  30. Select the Preview and VP Queue buttons to preview the effect.
  31. Select the Red and Green check boxes. You will see sparks appear on your objects.

  32. Choose OK to exit this window.
You will find our version of the project to this point in 0706c.max unpacked from the m0706a.exe self-extracting executable.
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This tutorial continues . . .

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